K.k. · K&M · Karl Kapp · M. K.
title | ISBN-13 | year of publica- tion | other author(s) |
---|---|---|---|
Gadgets, Games and Gizmos for Learning: Tools and Techniques for Transferring Know-How from Boomers to Gamers | 978-0-7879-8654-4 | 2007 | |
Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration | 978-0-470-50473-4 | 2010 | Tony O'Driscoll |
Microlearning: Short and Sweet | 978-1-949036-73-2 | 2019 | Robyn A. Defelice |
Play to Learn: Everything You Need to Know About Designing Effective Learning Games | 978-1-56286-577-1 | 2017 | Sharon Boller |
The Gamification of Learning and Instruction Fieldbook: Ideas into Practice | 978-1-118-67443-7 | 2013 | |
The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education | 978-1-118-09634-5 | 2012 | |
Winning E-Learning Proposals: The Art of Development and Delivery | 978-1-932159-04-2 | 2004 |
Association for Talent Development · J. Ross Publishing · Jossey-Bass · Wiley